Computers and Games for Mental Health and Well-Being

Dublin Core

Title

Computers and Games for Mental Health and Well-Being

Subject

Mental Health and Well-Being

Description

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change.

Creator

Yasser Khazaal , et al

Source

https://www.frontiersin.org/research-topics/3792/computers-and-games-for-mental-health-and-well-being

Publisher

Frontiers Media SA

Date

2018

Contributor

Baihaqi

Rights

Creative Commons

Format

PDF

Language

English

Type

Textbooks

Files

Citation

Yasser Khazaal , et al, “Computers and Games for Mental Health and Well-Being,” Open Educational Resource (OER) - USK Library, accessed June 15, 2024, http://uilis.usk.ac.id/oer/items/show/3017.

Document Viewer